![]() ![]() There’s an absolutism underlying the art style and its intermittent bursts of yellow, red, green and orange, a cheerful utopianism that's mirrored in the necessary authoritarianism of the game's designers who've decided to remove the gunplay that received so much criticism in the first game. She prefers hand-to-hand combat to gunplay, something that seems to reflect an ethical position consciously tied to the game’s bright white cityscapes. DICE wants the long-awaited sequel to the 2008 parkour game to emphasize Faith’s freedom of movement. “Faith doesn’t need any weapons,” James Slavin, Audio Director for Mirror’s Edge Catalyst, tells me after I finish a demo at an EA-sponsored junket in New York.
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